using UnityEngine;

[System.Serializable]
public class PlayerDetails : BaseCharacter
{
    // [Header("玩家预制体")]
    // public GameObject playerPrefab;
    
    [Header("移动")]
    public float normalSpeed = 3f;
    public float pathFollowSpeed = 3f;
    public RuntimeAnimatorController animatorController;
    public Sprite defaultSprite;

    [Header("玩家输入")]
    public PlayerInput_SO input;
    [Header("自动寻路")]
    public bool loopPath = true;
}
